Mobile gaming is growing fast.
In the UK, the number of mobile gamers is growing at a rate of 11.3% a year on average, with the number playing more than doubling from 5.9 million in 2015 to 12.1 million in 2018.
And there are signs that the pace is set to continue as a whole, as the number is expected to reach 25.5 million by 2020.
A report by mobile games publisher, Mobile Games Direct, said that the UK was the only region in the UK where mobile games are the top game revenue driver in 2018, with UK players spending more than £1 billion ($1.8 billion) on mobile games in 2018 alone.
However, there are some areas of concern.
UK games are still a tiny proportion of the total games market, with only 6.3 million people playing games online in 2018 and a total of 6.1% of the UK population, according to figures from the NPD Group.
However the UK still accounts for less than 1% of all games in the world.
The NPD also said that mobile games have seen a fall in their popularity in recent years, which is reflected in their decline in overall revenue, although that’s not as bad as it may sound.
In 2018, the UK had a total mobile game revenue of £1.06 billion ($2.06 trillion), down from £1,566 million in 2017.
The industry overall saw a decline of £3.6 billion ($6.4 billion) in the year to date, with total mobile gaming revenue falling by 8.6%.
This means that a mere 2.1 percent of the entire UK population is spending more time playing games on their mobile devices than they do online.
It’s not clear if the fall in mobile gaming activity is directly linked to a drop in the price of smartphones, as some retailers have reportedly dropped prices on smartphones due to the popularity of the devices.
The UK is also a very mobile country, with some cities having more people playing online games than others.
This is a big reason why mobile games revenue is expected continue to fall.
As of the end of 2020, the average mobile gamer in the United Kingdom had just over 4,000 friends.
This number has decreased from just over 3,000 in 2015, with over half of the population living in a city.
But while it’s important to keep an eye on what the industry is doing to support the game, mobile games may not be the main reason for this.
In fact, the rise of virtual reality games and the increased popularity of mobile gaming may be driving these trends, said David Blaauw, director of research at the NSPCC.
He added that while games such as Pokémon Go and Minecraft may be making people spend more time online, they may also be helping people relax and enjoy a game more.
This can also help to offset the decline in the game industry as well.
According to the NPG, the overall mobile gaming market has grown by £7.2 billion ($12.9 billion) since 2011.
That’s a huge amount of money, but it’s not just about making money off of gaming.
As the number and amount of people playing the games increases, so too does the amount of content available to players, according a report by industry analyst, SuperData.
The report found that, in 2018 in the US, virtual reality played a big part in driving mobile gaming to new heights, with a whopping 73.2 million people buying VR content in the country.
In Europe, the mobile gaming industry is the biggest industry in terms of revenues, with gaming revenue of €1.7 billion ($3.1 billion) being the biggest single-year growth of all gaming markets.
In Australia, the market is estimated to grow by almost €2 billion in 2020.
However in the developing world, the majority of gamers are mobile gamers and virtual reality is only available in select markets.
These are areas where VR can make a difference.
As we continue to explore the future of gaming and VR, it’s essential to take a look at what’s happening in each of these areas.
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What mobile gaming content is worth your time?
Are you paying attention to your game?
Read more on this story.